Body Mechanics
Please browse to the page to see this content.[FXGEAR] Body Mechanics introduce
Students learn how to make characters move with more weight, solidity, and believability in action scenarios. They make a biped character move in two assignments, blending different actions to create complex scenes with an emphasis on weight during movement, balance, direction changes, action, realistic force, and Ik/Fk switching. Students also learn quadruped locomotion in a third exercise of animating a dog walk.
The class provides students with a strong foundation and understanding of body mechanics so they are able to tackle physical shots in real production environments. Students will continue to improve their workflows in order to work more quickly and efficiently and meet realistic deadlines.
BENN GARNISH
01-07 — Introduction
01-09 — Blocking Demo
01-14 — Run and Jump blocking review
01-16 — Alternate blocking demo
01-21 — Run and Jump spline pass review
01-23 — Demo week 3
01-28 — Run and Jump completed review
01-30 — Body Mechanics -Demo changing pivots
02-04 — Obstacle Blocking review
02-06 — Demo week 5
02-11 — Blocking plus review
02-13 — Demo week 6
02-18 — Obstacle first pass spline review
02-20 — Dog walk demo
03-03 — Obstacle finished review
03-05 — Dog walk alternate demo
03-10 — Dog blocking review
03-17 — Dog walk complete review
BROCK BOYTS
01-06 — Introduction
01-08 — Lecture Animator Role
01-13 — Blocking Crit
01-15 — Lecture Run And Jump
01-20 — Spline Crit
01-22 — Animation Journey
01-27 — Polish Crit
01-29 — Lecture Principles
02-03 — Obstacle Ref Block Crit
02-05 — Lecture Principles Part 2
02-10 — Obstacle Block Plus Crit
02-12 — Lecture Work Flow
02-17 — Obstacle Spline Crit
02-19 — Demo Head Turn Blocking
02-24 — Obstacle Second Spline Crit
02-26 — Lecture Acting Demo Head Turn
03-02 — Obstacle Complete Crit
03-04 — Lecture Dog Walk
03-09 — Dog Walk Blocking Crit
03-11 — Dog Blink Demo and Feedback
03-16 — Brock Boyts 362755545- Dog Polish Crit
GWILYM MORRIS
01-05 — IntroductionReference
01-08 — Lesson1_Blocking
01-12 — Critique_Blocking
01-15 — Lesson2_Spline
01-19 — RunJump_Critique_Spline
01-22 — Lesson3_Polish
01-26 — Gwilym Morris 136295423 RunJump_Complete_Critique
01-29 — Lesson4_Principles
02-02 — Obstacle_Course_Blocking_Critique
02-05 — Lesson5_Principles
02-09 — Obstacle_Course_Blocking_Plus_Critique
02-12 — Lesson6_Principles
02-17 — Obstacle_Course_Spline_Critique
02-19 — Lesson7_Principles
02-23 — Obstacle_Course_Polish_Critique
02-26 — Lesson8_Animators_Eye
03-01 — Obstacle_Course_Completed
03-04 — Lesson9_Dog_Walk
03-08 — Dog_Walk_Blocking_Critique
03-11 — Lesson10_DogWalkUpdate
03-15 — DogWalk_Complete_Critique
JEAN-LUC DELHOUGNE
01-07 — Introduction
01-09 — Run and Jump planning
01-14 — Blocking demo
01-16 — Run and Jump Blocking
01-21 — Lecture Role of the Animator and Principles
01-23 — Run and Jump Spline
01-28 — Polishing Demo
01-30 — Run and Jump Final
02-04 — Principles and Tips Lecture
02-06 — Obstacle Course Blocking
02-11 — Obstacle Course Blocking Plus
02-13 — Obstacle Course Blocking Plus 2
02-18 — Obstacle Course Spline
02-20 — Obstacle Course Spline 2
02-27 — Obstacle Course Polish
03-01 — Obstacle Course Polish 2
03-03 — Dog Walk Lecture
03-05 — Obstacle Course Polish and Dog Blocking
03-10 — Dog Blocking
03-12 — More polishing
03-17 — Acting Lecture and Almost there
03-19 — Our Last class
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