Creating A Sci-fi Short Film – The Lander
Please browse to the page to see this content.[FXGEAR] Creating A Sci-fi Short Film – The Lander
In this tutorial, we’ll start from pre-production to final compositing in Nuke. We’ll learn how to create a Hollywood style short film from scratch, starting from storyboard drawing, motion capture, camera language buildup as well as how to boost up your workflow by rendering in Unreal Engine. Also, we’ll discuss tips and tricks that could make your shot stand out.
Chapter 1 – Introduction
Section 01 – Trailer
Section 02 – Introduction
Chapter 2 – Preproduction
Section 03 – Preparation – Inspiration and Reference
Section 04 – First Draw – Storyboard Preview
Chapter 3 – Assets and Look Dev
Section 05 – Skaarj,model HDRI
Section 06 – Body Shader
Section 07 – Spaceship
Section 08 – UE Assets
Section 09 – UE Basics
Section 10 – Camera Rig
Chapter 4 – Cockpit Closeup Vray Workflow
Section 11 – Rig Setup (Animation)
Section 12 – Motion Capture Import (Animation)
Section 13 – Camera Layout (Animation)
Section 14 – Vray Light (Ligthing)
Section 15 – Shot Light (Lighting)
Section 16 – Paticle Flow Rain (Lighting)
Section 17 – Multi-Passes Rendering (Lighting)
Section 18 – Rebuild Passes In Nuke (Compositing)
Section 19 – Nuke 3D System (Compositing)
Section 20 – Rain BG (Compositing)
Section 21 – Post-Processing (Compositing)
Chapter 5 – Jungle Chase UE Workflow
Section 22 – Multi-motion Capture (Animation)
Section 23 – Dynamic Joints (Animation)
Section 24 – Camera Animation (Animation)
Section 25 – Gun Play Closeup (Animation)
Section 26 – Point Of View (Animation)
Section 27 – UE Import
Section 28 – Environment Creation And Lighting
Section 29 – UE Animation Assemble
Section 30 – Post Processing
Chapter 6 – Longshot AR Camera
Section 31 – AR Setting
Section 32 – Performance Recording
Section 33 – Final Tweak
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