Thứ Ba, 24 tháng 5, 2022

[FXGEAR] Maya – nHair

Maya – nHair

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[FXGEAR] Maya – nHair introduce

Get tried and true techniques for creating, styling, animating, and rendering hair with nHair in Autodesk Maya. Aaron F. Ross will show you how to prepare your mesh; control for stiffness, shape, and curl; trim and extend follicles; style hair with curves; and adjust color, translucency, and specular highlights. The last chapter shows you how to render nHair with Maya and mental ray.

[FXGEAR] Maya – nHair

Topics include:

  • Prepping a model for hair
  • Adding nHair
  • Setting dynamic properties
  • Adjusting clump, curl, and twist
  • Painting follicle attributes
  • Creating long hairstyles with curves
  • Applying nConstraints
  • Creating and rendering an nCache

Introduction

  • Welcome 1m 9s
  • Using the exercise files 2m 3s

1. Getting Started with nHair

  • Understanding Nucleus nHair 1m 22s
  • Loading nHair examples 2m 2s
  • Prepping a model for nHair 4m 22s
  • Laying out UVs 2m 56s
  • Adding nHair 1m 32s
  • Choosing Create nHair options 5m 40s
  • Analyzing the nHair node structure 2m 8s
  • Displaying curves and converting selections 4m 45s
  • Tuning the Nucleus solver 4m 10s

2. Defining hairSystem Attributes

  • Setting display quality 5m 13s
  • Choosing a simulation method 4m 35s
  • Setting dynamic properties 5m 34s
  • Controlling stiffness with Bend Resistance 2m 8s
  • Controlling collisions 4m 17s
  • Adjusting forces such as mass and drag 6m 9s
  • Defining Clump and Hair Shape attributes 3m 32s
  • Adjusting Clump Twist, Clump Flatness, and Clump Curl 3m 8s
  • Changing hair shape with displacements 4m 54s
  • Shading the hairSystem 7m 19s

3. Working with Follicles

  • Creating follicles with the Paint Hair Follicles tool 8m 18s
  • Selecting follicles in the viewport 2m 53s
  • Moving follicles in UV space 3m 45s
  • Trimming and extending follicles 4m 4s
  • Painting follicle attributes 4m 54s
  • Painting follicle color 4m 4s
  • Setting individual follicle attributes 4m 5s
  • Converting the follicle simulation method 8m 56s
  • Linking objects to surfaces with follicles 5m 42s

4. Styling nHair

  • Creating production-quality nHair 8m 2s
  • Transforming curves 2m 39s
  • Using Start Curve Attract 3m 9s
  • Modifying curves 3m 53s
  • Creating long hairstyles 4m 38s
  • Locking curve length 1m 52s
  • Editing curve CVs 4m 14s
  • Applying nConstraints 5m 58s

5. Rendering nHair

  • Creating an nCache 10m 47s
  • Rendering in Maya software 8m 33s
  • Rendering in mental ray 5m 21s Enabling Multi Streaks 3m 28s Conclusion Goodbye 37s

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