Rhino 6 Essential Training
Please browse to the page to see this content.[FXGEAR] Rhino 6 Essential Training introduce
Rhino is a 3D modeling powerhouse, used to design and engineer products ranging from toy robots to architecture, automobiles, and full-sized aircraft. Learn the essentials you need to build your own production-ready 3D models, characters, and prototypes with Rhino 6. This course follows up on instructor Dave Schultze’s quick start guide. It starts with tips for navigating the interface and setting up a Rhino workflow that’s efficient and fast. Dave then shows how to use Rhino’s primary entities to draw 2D lines, shapes, and curves and model 3D objects. Plus, learn how to edit 2D and 3D geometry and make basic transformations such as scaling, lofting, and sweeping.
Topics include:
- Customizing the Rhino UI
- Using the Properties panel
- Selecting objects
- Transforming objects
- Drawing 3D geometry
- Modeling 3D objects with basic surfaces
Introduction
Rhino essentials 1m 14s
1. The Rhino Interface
- Command launching 6m 11s
- Customizing the Ul for commands 6m 3s
- Getting feedback 4m 56s
- Using the Properties panel 5m 47s
- The versatile Gumball 5m 39s
- File features and strategies 6m 41s
2. Workflow Basics
- Setting and fixing Rhino preferences 4m 55s
- Selecting objects: Why so much clicking? 4m 43s
- Organizing a project using layers 6m 19s
- Basic transformations: Moving 3m 58s
- Basic transformations: Rotating 4m 15s
- Basic transformations: Scaling 4m 37s
3. Drawing with 2D Geometry
- Lines and polylines 7m 15s
- Creating 2D shapes 5m 18s
- Creating arcs, circles, and ellipses 5m 38s
- Free-form curves: The key to organic modeling 6m 4s
- Dave’s favorite curve tips 5m 37s
4. Modeling with Basic
- Surfaces Dave’s construction strategies 6m 58s
- Extruding curves and modeling strategies 5m 17s
- Lofting surfaces 5m 40s
- Using Revolve and Rail Revolve 5m 35s
- Sweeping rails 5m 25s
- Surface from Curve Network 4m 55s
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