VFX203 – Lamborghini Project Lighting and LookDev
Please browse to the page to see this content.[FXGEAR] VFX203 – Lamborghini Project Lighting and LookDev introduce
This course covers the look development and light of a CGI Lamborghini which will be composited as part of our upcoming VFX204 course. Double Negative CG Supervisor Charles Chorein works through the process, sharing techniques he\’s learned on the job working on films and episodic television in both Maya and Nuke.
Chorein looks at making sure the model is ready for lookdev, installing the Arnold shader, using a turntable to verify the lookdev, and refining the look. Instead of being provided a final camera track completed for his use, he takes the opportunity to show how to use Nuke to create the camera data. Back in Maya he animates the car movement, creates moving shadows on the car, and shows how to use the new Maya 2017 render passes before doing a rough comp in Nuke
CLASS 1
Setup the scene for the right scale in Maya.
CLASS 2
Check the model for any errors or issues before beginning lookDev.
CLASS 3
How to install the aiShader in Maya 2017.
CLASS 4
Setting up the lookDev scene in Maya.
CLASS 5
Using a turntable to check the look of our grey Lamborghini.
CLASS 6
How the physical sky works in Maya.
CLASS 7
LookDev, part 1
CLASS 8
LookDev, part 2
CLASS 9
LookDev, part 3
CLASS 10
LookDev, part 4.
CLASS 11
NukeX 3D tracking: track the camera and get the data for Maya.
CLASS 13
Layout Maya Part01– layout of the lookDev in Maya in context
CLASS 14
Animation Car – Create the Lamborghini animation in the shot
CLASS 15
Tree shadows: how to cast shadows tress without CG trees in the scene.
CLASS 16
Render passes: How the new render passes works with Maya 2017.
CLASS 17
Setup our AOVs for comp.
CLASS 18
CG slap comp: Checking our render in Nuke before passing on to compositing.
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