Basic Principles of 3D Animation (Spanish, Multisub)
Please browse to the page to see this content.[FXGEAR] Basic Principles of 3D Animation (Spanish, Multisub)
Learn to bring your ideas to life in a 3D environment
Hugo García -animador 3D with more than 15 years of experience in the field of cinema and advertising, who has participated in multi-award-winning films such as A monster comes to see me and Las brujas de Zugarramurdi – will teach you the keys and the essential principles to get you started in the world of 3D animation.
With it you will learn the 12 basic principles of traditional animation, which will serve as the basis to give life to your ideas and turn them into animation projects in a three-dimensional environment.
About this course
You will start knowing the basics of traditional animation and you will learn to obtain references from the real world, through observation, in order to apply them to your animations.
Hugo will teach you how to differentiate the key poses from the breakdowns -to define the trajectory and morphology of the animation- and the inbetweens -objects and intermediate movements generated between the initial position and the final position of the animated element.
You will also learn to use the curve editor, an indispensable tool that will greatly facilitate the process when it comes to giving movement to your projects.
Then, you will get fully into the animation. The first exercise will consist of rotating and moving a ball.
Afterwards, you will add vertical movements and make it bounce, playing with the arcs. You will also learn to give different weights to balls of equal size; and you will play with squash and stretch.
Finally, you will perform an exercise in which you will discover how to play with the dynamics.
What is this course’s project?
You will animate an object in a platform scenario applying the basic principles of animation and the knowledge acquired during the course.
At the end of this course you will have learned the basic principles of animation and will be able to carry out your own projects in a three-dimensional environment.
Who is it for?
This course provides the fundamental basis to start in the world of 3D animation, therefore it is ideal for anyone who is interested in the world of 3D animation and does not know where to start.
What you need
Basic knowledge of any 3D software is necessary, although it is not essential to have previous knowledge of animation.
With regard to the materials, you will need a computer in which you must have installed a 3D software (Maya, Max or Cinema4D).
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