Houdini For the New Artist II
Please browse to the page to see this content.[FXGEAR] Houdini For the New Artist II introduce
This course is perfect for those who are new to Houdini because it offers a fun project that gets you moving around the interface quickly. It’s not just about creating various effects with our friend “Tweaki” though. The aim of this course is all about building a foundation of Houdini skills that will help you with any future project. Some of the topics include particle simulation, shading, procedural animation, vex/vops, building HDAs, instancing, volumes, compositing and much more.
01-Introduction
01-Introduction to Houdini Dynamics
02-Attribute From Map, Groups, and Expressions
03-Groups, Attributes, & Dops
04-Particle Attributes & Caching
05-Forces, Rendering Particles
06-Substepping
07-Group Masking
08-The Particle Challenge
02-CHOPS Animatoin VOPs and more
01-Curves & the Animation Editor
02-Birth Interpolation & Sequence Blending
03-Collision Meshing
04-CHOPS in DOPs
05-The Motion Blur Problem
06-Intro To VOPs
07-Vex-n-Vops
03-Volumes HDAs Composition
01-Data Types
02-Intro to Volumes
03-VDBs
04-Blending Shaders
05-Volume Booleans
06-HDAs
07-Compositing
08-Conclusion
Tyler Bay is an experienced 3D artist who founded CG Forge in 2019. Before establishing CG Forge, he spent many years working as a freelancer in film, online education, advertisement, biomedical animation, virtual reality, graphic design, and product visualization industries. Tyler aims to keep courses simple, thorough, and straight-to-the-point – which has become the heart and soul of what CG Forge is all about. That goes a long way towards ensuring that the skills you learn are applicable towards meeting production challenges while offering you the best courses and resources to reach your goals.
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