Sand Bag Tearing in Houdini
Please browse to the page to see this content.[FXGEAR] Sand Bag Tearing in Houdini introduce
In this online course, you will learn how to create a convincing-looking cloth and sand simulation using Houdini’s vellum solver. The focus is on controlling the look and behavior of the sim by using noises, ramps, and custom attributes and utilizing the new features and speed introduced in Houdini 19 that make Vellum even more powerful than before.
This course has been designed for beginners and intermediates.
After viewing this course, people can expect to be able to control Houdini’s Vellum solver to create their own cloth and sand simulations and get the exact behavior they want.
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01-Creating the objects
01-Bag Creation and Sop Solver
02-Grain Sourcing and Dop Solver
02-Creating the Look
01-Substeps Drag Constraints
02-Bag Tearing Edge Frature
03-Controlling the Look
01-Compression Stiffness
02-Secondary Cloth
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