Houdini PyroFx in Film Production
Please browse to the page to see this content.[FXGEAR] Houdini PyroFx in Film Production introduce
Houdini PyroFx in Film Production
Ruben Mayor has years of VFX experience under his belt. He is currently an FX TD at Sony Pictures Imageworks Vancouver, working on the soon to be released: Pixels. Prior to that he was in Toronto working as a FX TD for Mr X. Inc where he started working with Houdini and developed tools that he went on to use on Resident Evil, Retribution, Carrie, Pompeii and others. Ruben has also worked at The Mill in London, contributing to productions such as Dredd, Merlin, Sinbad, Dr Who and Sherlock.
Ruben is also passionate about teaching, and began this part of his career by teaching at Supinfocom, the highly successful French CG School. He brings this experience to his CGWorkshop: Houdini PyroFx in Film Production. In 8 weeks, Ruben will show you how to use the power of Houdini and its native fluid solver, PyroFX, to create state-of-the-art, high-impact pyrotechnic effects. You will cover some of the most commonly used visual effects along with learning everything from sculpting coloured smoke plumes through to burning down whole cities!
Every shot will be approached from a professional production perspective utilizing industry based workflows to make the most of your visual effects. By the end of the course, you will be able to create spectacular visual effects shots and build your own custom OTLs for Pyro.
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