Houdini Vellum Creature Setup
Please browse to the page to see this content. Please browse to the page to see this content.[FXGEAR] Houdini Vellum Creature Setup introduce
A multi-layer Houdini vellum cloth creature setup from beginning to end. Starting with an alembic and ending with an alembic. Troubleshooting the difficult and fussy parts of the simulation, point-deforming back to the renderable mesh, cache-blending sims, and shape fixing the final geometry.
- Introduction 3m 48s
- Overview Of Approach 1m 14s
- Importing Alembics 7m 30s
- Creating Collision Bodies 13m 56s
- Using Volumes To Modify Collision Bodies 15m 38s
- Adding the Boots To The Collision Body 11m 40s
- Basic Garment Setup 13m 12s
- Setting Up The Undershirt (pt 1) 13m 15s
- Cleaning Up Triangles 2m 49s
- Undershirt Buttons Stitch Constraint 16m 13s
- Pants Setup 11m 2s
- Boot Flaps Setup 6m 52s
- Revising The Collision Body: Adjustments And Including The Boots 12m 25s
- Boot Flaps Revisited 7m 13s
- Topshirt Setup 12m 0s
- Topshirt Buttons and Loops Setup 8m 43s
- Belts Split Out 43s
- Chestbelts Setup 15m 48s
- Waistbelt Setup 5m 57s
- Collision Layering With The Layer Attribute 3m 13s
- Swordbelt Setup 6m 38s
- Combined Setup Iteration: Initial Fails 4m 33s
- Combined Setup Iteration: Adjusting Belts And Topshirt 6m 4s
- Cloak Setup 12m 17s
- Simplified Cloak Button Setup Example 1m 46s
- Cloak Button Setup 5m 0s
- Hair Helmet Setup Walkthrough 2m 36s
- Troubleshooting: Belts Being Difficult 11m 34s
- Troubleshooting: Replacing Belts Setups With Struts And Cloth 1m 46s
- Troubleshooting: Combined Setup, Belts, And Snag Fixes 6m 18s
- Point Deforming Simple Meshes 7m 36s
- Merging The Non-Simmed Geometry 7m 6s
- Point Deforming With The Piece Attribute (new in Houdini 18.5) 14m 50s
- Point Deforming With The Piece Attribute: Undershirt 7m 0s
- Simulation Results: Blending Caches 4m 24s
- Exporting An Alembic 2m 23s
- Shape-Fixing An Alembic 6m 59s
- Lessons Learned and Thank You 6m 6s
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